Mothlight
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- Posted by Chiara Domeneghetti
Mothlight: A Small Overview
A 3D intimate horror game where stealth, sound, light, and memory are built around the same central tension: the need to remain unseen, and the unbearable desire to be recognised.
Deep dives
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- Posted by Chiara Domeneghetti
Designing SleepyLand: the System is working (unfortunately)
Can spreadsheets be sexy? I highly doubt it. But hey, come take a look at these ones.
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- Posted by Chiara Domeneghetti
Good Morning, SleepyLand! - Character Profiles & Branching Dialogue
Nice little branching and writing samples.
Writing Samples
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- Posted by Chiara Domeneghetti
Good Morning, SleepyLand! - Character Profiles & Branching Dialogue
Nice little branching and writing samples.
What-Ifs
Explore the realm of what could have been.
[Just me, having fun with my own version of "speculative design"]
[Just me, having fun with my own version of "speculative design"]
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- Posted by Chiara Domeneghetti
Expedition 33 - The Prologue: What if Sophie didn't get her final line?
Let us feel the cruelty of the Gommage. Loss is never clean.
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- Posted by Chiara Domeneghetti
Expedition 33 - The Paintress Battle: What if Esquie fell?
Just for a couple of turns - for emotional escalation and wine gore.